Game Design
stories, tips, follies,
...and making some $$$ along the way!

Happy New Year!

Posted by: Sam Horton on Jan 1, 2008 at 12:00 AM

Play Super Saimon by Funface GamesKicked off 2008 with a new game!
Super Saimon Deluxe is the first of several titles planned for release during early 2008!

I wanted to build on the original Simon idea while adding new features to make it more fun in a browser. I decided to go with a relaxing atmosphere, but also allow for fast-paced gameplay to keep things competitive. To accomplish this, I added a response-time meter that tracks how fast you can switch from note to note. Seeing your reponse-time increase, pushes you to go faster, but the ever growing sequence of notes demands your focused attention. Controlled Frenzy Is how I would best describe it!

If things get too hectic, you can always try composing little 4-note arrow key sonatas during the opening menu (no pressure!)
  • Thanks to Dan McNeely from Armor Games For sponsoring Saimon!
  • Also to Divinci from Solillaquists of Sound for beta testing, gameplay ideas and sound advice!
  • And to everyone who shared ideas and support!

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By: Sam Horton | Jan 1, 2008 at 12:00 AM | | Leave a comment

Oroboros Featured as Kongregate Weekly Challenge Game

Posted by: Sam Horton on Sep 8, 2007 at 1:13 AM

Oroboros Challenge on KongregateI wanted to personally thank all of the people who wrote reviews and linked to Oroboros. You have really helped bring tons of players to the site, and things have been buzzing ever since.

Oroboros also received a Kongregate front page challenge! Challenges are used to distribute custom cards for a new game they are working on called Kongai. You can obtain the "Blood Vial" card by making it to dimension 9 in Oroboros!

With so many eyes on Oroboros, the bug reports were bound to arrive. I spent all day yesterday trying to put out fires and make sure it was working properly so people could enjoy the challenge. The biggest complaint so far has been that the game is a bit unclear and people don't quite understand the objective. That has been remedied in the updated version!

Oroboros is an arcade-style game, simply put. You move the mouse around and collect stuff. Some stuff will hurt you, some will help you, some will do both. I've seen 10 year old kids pick this game up in as many seconds, and I've seen others that quit after the first failure. Most games require a certain trial period of playing, learning and failing before you can become an adept player -Oroboros is no different

Play Oroboros Now!

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By: Sam Horton | Sep 8, 2007 at 1:13 AM | | Leave a comment