Game Design
stories, tips, follies,
...and making some $$$ along the way!




Happy New Year!

Posted by: Sam Horton on Jan 1, 2008 at 12:00 AM


Play Super Saimon by Funface GamesKicked off 2008 with a new game!
Super Saimon Deluxe is the first of several titles planned for release during early 2008!

I wanted to build on the original Simon idea while adding new features to make it more fun in a browser. I decided to go with a relaxing atmosphere, but also allow for fast-paced gameplay to keep things competitive. To accomplish this, I added a response-time meter that tracks how fast you can switch from note to note. Seeing your reponse-time increase, pushes you to go faster, but the ever growing sequence of notes demands your focused attention. Controlled Frenzy Is how I would best describe it!

If things get too hectic, you can always try composing little 4-note arrow key sonatas during the opening menu (no pressure!)
  • Thanks to Dan McNeely from Armor Games For sponsoring Saimon!
  • Also to Divinci from Solillaquists of Sound for beta testing, gameplay ideas and sound advice!
  • And to everyone who shared ideas and support!

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By: Sam Horton | Jan 1, 2008 at 12:00 AM | | Leave a comment